hallowsinder's page

153 posts (6,199 including aliases). 1 review. 1 list. No wishlists. 30 aliases.


RSS

1 to 50 of 153 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Hi, you mentioned being open to Spheres content during the interest check, and I was wondering if that's still the case?


Hi, I'd like to express my interest.

I really like Kessig's lore and the transforming cards, even if never could make a decent deck out of them.

This line in particular I quite like, "He scans for wolves, knowing there's one he can never anticipate."

I like that idea of struggle between the man and the monster inside himself, and I feel like a lot of great gothic horror provides external metaphors for that conflict.

I'm thinking I would want some sort of woodsman, probably not a ranger class, but someone with skilled utility, survival skills, and a flexible approach to combat. Not a knight in shining armor who has trained one technique until it is the answer to all problems.

Backstory wise, I think it would be interesting if he had a family member, maybe a brother or sister, that has become a werewolf, and my character is adventuring both to try to find a cure and ensure others do not fall to similar ill fates.

As for color, a rather predictable Green, but maybe a little White on the side.

For foes, Werewolves are my top pick, but I feel Vampires are often a very similar moral struggle, simply set in a different locale, the rural vs urban. So Vampires are a close second. And Mad scientists would be my third pick, just for the fact that you can never know what you're gonna get, and they're some good over the top fun.


Dicepool for Psionic AP:

Pool 1: 24d6 ⇒ (2, 4, 2, 2, 5, 2, 4, 4, 6, 2, 5, 1, 5, 1, 3, 3, 1, 3, 3, 1, 6, 5, 1, 1) = 72
Pool 2: 24d6 ⇒ (6, 2, 5, 2, 2, 3, 6, 5, 3, 4, 6, 6, 4, 1, 2, 2, 2, 1, 5, 5, 2, 6, 2, 4) = 86
Pool 3: 24d6 ⇒ (5, 1, 3, 1, 3, 4, 4, 2, 1, 6, 5, 5, 6, 3, 5, 5, 3, 6, 3, 6, 6, 2, 2, 1) = 88
Pool 4: 24d6 ⇒ (3, 2, 1, 4, 6, 4, 5, 2, 4, 2, 3, 1, 1, 3, 3, 5, 2, 1, 1, 1, 6, 3, 2, 6) = 71
Reroll 1s: 10d6 ⇒ (4, 4, 6, 6, 2, 4, 3, 6, 1, 1) = 37

Pool 3 becomes
222
33333
4444
55555
6666666

Dropping lowest 6
33
4444
55555
6666666

18 (6,6,6), 18 (6,6,6), 16 (6, 5, 5), 13 (5, 4, 4) 12 (5, 4, 3), 12 (5, 4, 3)


This looks like quite something. I'm having fun just reading this new ruleset I haven't seen before. I'm currently designing a Dragoon. I haven't thought about gestalt or archetypes yet, so I think I'll just start with a Dragoon and then see where I want to go from there.

Stat 1: 24d6 ⇒ (3, 1, 6, 2, 2, 1, 4, 5, 6, 1, 5, 5, 5, 3, 1, 3, 6, 2, 4, 4, 6, 3, 2, 6) = 86
Stat 2: 24d6 ⇒ (3, 3, 2, 6, 3, 3, 3, 1, 3, 3, 4, 3, 6, 4, 2, 1, 6, 3, 6, 2, 1, 5, 4, 6) = 83
Stat 3: 24d6 ⇒ (5, 5, 2, 1, 5, 2, 4, 3, 5, 6, 2, 6, 4, 5, 4, 5, 1, 1, 6, 1, 1, 6, 6, 2) = 88
Stat 4: 24d6 ⇒ (4, 2, 3, 2, 1, 1, 6, 4, 5, 5, 1, 2, 6, 4, 1, 5, 5, 6, 5, 5, 5, 6, 3, 5) = 92
Stat 5: 24d6 ⇒ (6, 5, 4, 3, 6, 2, 1, 6, 1, 1, 5, 6, 3, 5, 3, 3, 2, 2, 2, 1, 3, 3, 4, 6) = 83
Stat 6: 24d6 ⇒ (1, 6, 5, 6, 4, 2, 6, 1, 5, 5, 2, 5, 6, 6, 1, 3, 1, 3, 4, 3, 1, 5, 3, 1) = 85
Stat 7: 24d6 ⇒ (1, 1, 3, 5, 3, 1, 3, 1, 2, 2, 5, 4, 4, 1, 1, 1, 1, 1, 5, 5, 1, 2, 4, 5) = 62
Stat 8: 24d6 ⇒ (6, 3, 5, 3, 2, 1, 3, 6, 5, 1, 4, 2, 2, 5, 1, 6, 5, 4, 2, 4, 5, 5, 1, 3) = 84
Stat 9: 24d6 ⇒ (4, 6, 4, 6, 2, 5, 5, 1, 5, 6, 1, 6, 4, 3, 5, 3, 5, 6, 4, 4, 6, 5, 6, 4) = 106
Stat 10: 24d6 ⇒ (5, 1, 6, 4, 5, 3, 1, 5, 3, 2, 2, 5, 2, 4, 4, 1, 2, 1, 3, 5, 5, 5, 3, 5) = 82
Stat 11: 24d6 ⇒ (6, 1, 2, 6, 1, 3, 4, 4, 1, 5, 6, 5, 6, 1, 4, 5, 3, 6, 4, 5, 1, 3, 5, 2) = 89
Stat 12: 24d6 ⇒ (1, 3, 4, 3, 3, 4, 6, 6, 2, 2, 3, 1, 5, 6, 4, 4, 5, 5, 5, 5, 4, 1, 6, 6) = 94
Pool of 1 Rerolls, hopefully 60 is enough: 60d6 ⇒ (1, 3, 4, 4, 2, 2, 1, 1, 2, 2, 6, 1, 6, 2, 4, 1, 2, 5, 4, 4, 3, 4, 6, 1, 2, 4, 5, 1, 1, 1, 3, 4, 6, 3, 3, 5, 2, 1, 2, 2, 4, 3, 5, 2, 5, 3, 5, 2, 5, 6, 3, 2, 5, 5, 4, 2, 3, 4, 5, 5) = 194


Seems like a fun concept, might as well toss my dice and see if anything inspires. :)

Str: 2d6 + 7 ⇒ (5, 6) + 7 = 18
Dex: 2d6 + 7 ⇒ (2, 1) + 7 = 10
Con: 2d6 + 7 ⇒ (1, 3) + 7 = 11
Int: 2d6 + 7 ⇒ (5, 4) + 7 = 16
Wis: 2d6 + 7 ⇒ (1, 2) + 7 = 10
Cha: 2d6 + 7 ⇒ (1, 5) + 7 = 13


I'm surprised there isn't a sniper bolter.

And it seems Long-Las is the better pick. Overcharge for the extra damage an AP, and have it be Best Quality so that the Overcharge penalty is just extra ammo used.


Indeed, with that in account, Tail and Warp Sight/Wreathed in Chaos were the good options.

Zurias, you seem to be quite the master of the system, and I was wondering if you knew of any good sniper rifles from the non-core rulebook that I might take in place of a long las. I figured I'd need such a weapon with felling if we're ever up against heavies like Space Marines.


For me, I'll not be buying infamy this time around, and instead buying 1500 exp worth of Slaanesh stuff. :)

Namely Dodge +30 (With Toughness 20 and not being a CSM, I think having ridiculous dodge is kind of a prerequisite of supposedly having survived this long. :P) for 1000 exp
Fellowship +10 for 350 exp,
And a handy note for myself to pick up radiant presence for 200 once I get another 150 exp.

Redoing my gifts now that I have less infamy:

Reward: 1d100 ⇒ 471d100 ⇒ 86
Nope, so Gifts: 1d100 ⇒ 971d100 ⇒ 85

Ok, so I gots a tail with +20 WS, (but that hits like a girl. :P)
On my other one I can get Warp Sight or Wreathed in Chaos...

So, on that note, I'd like my choice to be determined largely by how often we will need someone who can interact well with the Imperium, pretending to be a normal person.

If the GM expects us to be sneaky sneaky and split up a lot, I'd prefer Warp Sight, if he wants the whole party to be involved any given scenario, I should go Wreathed in Chaos. As there's no real way to be subtle with CSM's on the team. Unless they can CREEEEED.


We have been given a schedule. We receive them in one lump sum at the VERY END.

We are allowed to gain a distinct alignment, by spending XP on the god we want, and then at the end we gain that god's alignment and boons. We are not allowed to min-max our XP expenditure.


GM Eldritch Horror wrote:

Hallowsinder

Thank you, I'd forgotten the Infamy and Corruption increases. Marines that do not take an advanced archetype get +9 Infamy and +15 Corruption. Humans that do not take an advanced archetype get +12 Infamy and +20 Corruption. As much xp as possible must be spent before checking for Alignment changes.

Check said last sentence.


Question. I was told that we were not allowed to align during character creation, that we had to buy everything at allied cost. Is the case of powers an exception?


Huh, wow, do we already have three mark of Slaanesh's? This looks like fuuuuun. :P


Archetype: Renegade
Stats
WS 25 -3 Perfection +3 Renegade
BS 45 +5 Perfection +3 Renegade +10 Intermediate advance (750 xp)
Str 25 -3 Perfection
Toughness 25 -5 Charm
Agility 45 + 5 Basic advance (250 xp)
Intelligence 35
Perception 45 +5 Dread
Willpower 35 -5 Dread
Fellowship 45 +5 Charm
Infamy 21 + 15 (1500 xp) +12

Skills
Athletics, Awareness, Dodge +10, Parry, Scholastic Lore (Tactica Imperialis), Common Lore(War, Administratum, Charon Reach), Operate (Aeronautica), Command, Stealth, Linguistic (Low Gothic), Trade (Any One), Tech Use
Purchased Skills, Acrobatics, Charm, Deceive (600) (Slaanesh x3)

Talents:
Jaded, does not suffer fear tests from terrifying but natural occurrences (Nurgle)
Quick Draw, can draw and ready a weapon as a free action for pistol, basic, or one handed melee.
Rapid Reload, halves all reload times, rounding down. (Slaanesh)
Catfall, reduce falling distance by Agility bonus, +20 on Acrobatics tests to reduce falling damage. (Slaanesh)
Marksman, Suffers no penalties for BS tests at long or extended range.
Double Team, An additional +10 bonus on WS tests when ganging up, if one or more allies also have it, gain another +10.
Ambidextrous, no penalty for using off hand to fight, -10 instead of -20 for Two-Weapon Wielder
Tier 3 Purchase 750 xp: Mighty Shot (deal half of BS bonus as extra damage with ranged weapons.)
Tier 1 Purchase 250 xp: Peer Administratum (1), +10 to all fellowship Tests with this group, "may" call on favors from time to time.
Tier 2 Purchase 500 xp: Two Weapon Wielder (Ranged), can dual wield weapons.
Tier 1 Purchase 250 xp: Lightning Reflexes, roll twice on initiative checks (Slaanesh)
Tier 3 Purchase 750 xp: Gunslinger, no penalties on dual wielding pistols.
Weapon Training( Chain, Las, Primary, SP, SP, Bolt) SP
Heavy Weapon Training (Any One),

Traits:
Quick and the Dead: +2 to Initiative rolls

Special Ability:
One additional Degree of Success to all successful BS tests.

Starting Gear
Best Craftsmanship Laspistol - Never Jams or Misses
Best Craftsmanship Chainsword - +10 WS and +1 Damage

Medikit, dataslate with annotated Tactica Imperialis

Requested Substitutions for my starting gear
Best-Craftsmanship Lasgun for another Best Craftsmanship Laspistol

Infamy Picks
Good Camoleoline Cloak, +20 to Concealment Tests, while stationary BS tests to hit you suffer -30. It would make sense as Good Quality that I could choose a +5 to an interaction, like with Armor. If you're cool with that.

Questions Still Remaining:
Carapace Armor, does that mean I pick whatever things under Carapace Armor that I want? Also, I think, thematically for the character, Mesh would be more suited. Seeing that Julie would have difficulty lifting Carapace Armor.
I get two copies of Weapon Training SP from Renegade. Does this mean I'm REALLY good with solid projectiles, or something else?
What options are available for Heavy Weapon Training? Is flamer a pick, because I didn't see that under normal weapon training.
My character's background as a Noble would imply she knows high Gothic, but I couldn't figure out how to do that.
I'd like to get a sniper rifle, and I'm wondering if there are any options other than the Long-Las/good upgrades for it in the splatbooks, as I've only got the main book.
Still need your go ahead for that requested substitution.

Attempting to Generate Reward of Slaanesh rather than Gifts of the Gods: 1d100 ⇒ 801d100 ⇒ 31

Gift of the Gods: 1d100 ⇒ 66
Reward of Slaanesh: 1d100 ⇒ 64

Eeeuuuggh.... Slaanesh... Come on bro. Seriously, not cool. If I hadn't pumped my Infamy, I'd be stuck with something that blows my cover. As it is, I'm gonna have to be part machine now. And only 1 point away on both sides from things I actually wanted? You tease.


So, this is my first Warhammer 40k RPG, so I fully expect to be wrong on some of this.

5,600 XP, 2225 left to spend

Archetype: Renegade
Stats
WS 25 -3 Perfection +3 Renegade
BS 45 +5 Perfection +3 Renegade +10 Intermediate advance (750 xp)
Str 25 -3 Perfection
Toughness 25 -5 Charm
Agility 45 + 5 Basic advance (250 xp)
Intelligence 35
Perception 45 +5 Dread
Willpower 35 -5 Dread
Fellowship 45 +5 Charm
Infamy 21

Skills
Athletics, Awareness, Dodge +10, Parry, Scholastic Lore (Tactica Imperialis), Common Lore(War, Administratum, Charon Reach), Operate (Aeronautica), Command, Stealth, Linguistic (Low Gothic), Trade (Any One), Tech Use
Purchased Skills, Acrobatics, Charm, Deceive (600) (Slaanesh x3)

Talents:
Jaded, does not suffer fear tests from terrifying but natural occurrences (Nurgle)
Quick Draw, can draw and ready a weapon as a free action for pistol, basic, or one handed melee.
Rapid Reload, halves all reload times, rounding down. (Slaanesh)
Catfall, reduce falling distance by Agility bonus, +20 on Acrobatics tests to reduce falling damage. (Slaanesh)
Marksman, Suffers no penalties for BS tests at long or extended range.
Double Team, An additional +10 bonus on WS tests when ganging up, if one or more allies also have it, gain another +10.
Ambidextrous, no penalty for using off hand to fight, -10 instead of -20 for Two-Weapon Wielder
Tier 3 Purchase 750 xp: Mighty Shot (deal half of BS bonus as extra damage with ranged weapons.)
Tier 1 Purchase 250 xp: Peer Administratum (1), +10 to all fellowship Tests with this group, "may" call on favors from time to time.
Tier 2 Purchase 500 xp: Two Weapon Wielder (Ranged), can dual wield weapons.
Tier 1 Purchase 250 xp: Lightning Reflexes, roll twice on initiative checks (Slaanesh)
Weapon Training( Chain, Las, Primary, SP, SP, Bolt) SP
Heavy Weapon Training (Any One),

Traits:
Quick and the Dead: +2 to Initiative rolls

Special Ability:
One additional Degree of Success to all successful BS tests.

Starting Gear
Best Craftsmanship Laspistol - Never Jams or Misses
Best Craftsmanship Chainsword - +10 WS and +1 Damage

Medikit, dataslate with annotated Tactica Imperialis

Requested Substitutions for my starting gear
Best-Craftsmanship Lasgun for another Best Craftsmanship Laspistol

Infamy Picks
Good Camoleoline Cloak, +20 to Concealment Tests, while stationary BS tests to hit you suffer -30. It would make sense as Good Quality that I could choose a +5 to an interaction, like with Armor. If you're cool with that.

Questions:
Carapace Armor, does that mean I pick whatever things under Carapace Armor that I want? Also, I think, thematically for the character, Mesh would be more suited. Seeing that Julie would have difficulty lifting Carapace Armor.
I get two copies of Weapon Training SP from Renegade. Does this mean I'm REALLY good with solid projectiles, or something else?
What options are available for Heavy Weapon Training? Is flamer a pick, because I didn't see that under normal weapon training.
We seem to be getting 4000 extra experience compared to normal, unless I'm confused about what Advanced Archetypes are, so does that mean we get an extra 12 Infamy, and 20 corruption?
If so, is there anything to stop me from leaving 2250 experience unspent, then starting the game and becoming Slaanesh aligned, and then buying a ton of Slaanesh stuff in the first moments?
My character's background as a Noble would imply she knows high Gothic, but I couldn't figure out how to do that.
I'd like to get a sniper rifle, and I'm wondering if there are any options other than the Long-Las/good upgrades for it in the splatbooks, as I've only got the main book.


Bolded information is that which about my character, just to be absolutely clear.

Dear Elizabeth,
I know you and I shared many tears over the loss of so many friends when the storm of chaos overtook Virenon Prime, but I have wonderful news, it seems Lord Hazier's daughter, Lady Julienne, was able to survive all this time, and managed to escape recently and found me here at our main home!

She is certainly frightened and a little worse for wear, but she retains all the beauty that charmed so many young lads back at the lovely Palace Verdantia, back when we last visited. Oh, but of course, you need not fear any unfaithfulness, my darling, I eagerly await your return.

Though, I must emphasize that last point in more than jovial jest. Lady Julienne seems to have the dread of the horrible events that happened to Virenon Prime still hanging over. She is listless and cannot rest easily. Perhaps another upstanding Lady such as yourself might be able to calm her.

Ever your Doting Husband,
Reiginus

Lady Julienne Hazier was once a young lady of nobility, with the typical fairytail yearning for freedom and rough and tumble life and seeing what was once outside her door. She trained extensively at ranges and accompanied her father on the lavish hunts he orchestrated for his fellows, passing it off as wanting to participate. That is not to say, however, that she did not enjoy the lavish balls and courts and the dancing. No, she loved how she could twirl men around her fingers with her charm. The freedom she wished for, she was by no means prepared for.

A Traitor Legion, the Night Lords, attacked her home world, surgically striking at armories and strongholds to plunder the weapons contained before moving on. Her father's vaunted collection of masterful hunting weapons was included in those, and when they came, Julienne could do nothing but sob in terror in a corner as her family and friends were effortlessly slaughtered. This fear of death is the dread that still haunts her. That was not the end. Cultists and greedy pirates who had noticed this trend of the Night Lords, followed swiftly, taking everything they wanted in the wake of the traitor legion. Julienne now had the freedom she so desired, but she would have to fight to survive it.

In fear and desperation, she turned to chaos, joining the chaos cults and the pirates, and somehow she not only survived the ravaged world, but thrived. Her fear repressed, she became an impossible gunner, a dashing rogue, a gentleman pirate. As many mortals, she shrouded her sense of self in the archetype of the renegade, a perfect gunslinger, two pistols spitting death from her hands, kisses blown over the smoking barrel of a gun. The persona of "Julie Dei Vult" gave her strength.

But it wasn't long until imperial order would be restored on the world, since the traitor legion had long since moved on and imperial forces were on the muster. Once again faced with the choice of death or life, she chose life, once again becoming Lady Julienne, playing herself a lucky survivor and seeking refuge with a friend of her father on the world of New Phaeton.

Since her return to normal life, she can feel something pulling her. A calling. She is no longer Lady Julienne, at least not in whole. Julie Dei Vult feels a pull to fetch her prized pistols from their hidden cases, and venture deep, deep into the underhive.

My pitch and background, as it is, stats coming up shortly.


1d5 + 19 ⇒ (2) + 19 = 21


Philo Pharynx wrote:


After over a decade of PBP, I've gotten used to not getting into games. I've run a couple and sometimes it's so hard when you have lots of good applications.

A solution I've seen is for the unaccepted is to see if they can't find a GM among themselves to take the second party's worth of folks in and run a tangential campaign. Usually the GM is kind enough to let the folks borrow the starting premise. :P


So many thoughts.. So many possibilities...

I'm gonna try roll straight down the line and see if that narrows it down for me. :P

Str: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Dex: 2d6 + 6 ⇒ (2, 4) + 6 = 12
Con: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Wis: 2d6 + 6 ⇒ (3, 3) + 6 = 12
Int: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Cha: 2d6 + 6 ⇒ (2, 1) + 6 = 9


Aw, man, I like all these ideas.


Any commentary on whether that concept of mine is viable?


Well, I had a concept, and before I dive too far in and get too attached, I wanted to run it by, because it makes some assumptions about who the guard will trust and the politics of how they assign people to special squads on occasion.

Diene, the Crimson Sister

Hailing from Kaer Maga, the city of strangers, the fact that Diena fell in with criminals is not surprising. Quickly becoming a muscle for hire, selling beatings and intimidation, among the underworld, she acquired quite a long list of offenses. She was not a typical thug, using explosively showy kung fu and wearing a signature red outfit. Her lack of stealth soon had a regular squad assigned to hunt her down after a particularly high profile crime.

It was a surprise, however, when Diene dragged the regular squad, beaten black, blue, and unconscious, back to the local station, and she said she wanted to switch sides. Her stated reasoning was that she couldn't advance any further in the underworld without killing innocents, and that she wasn't comfortable doing that. She offered a deal, she'd turn in her long list of criminal acquaintances in return for a position on the force, of all things.

Naturally, the Guard was suspicious, but after Diene lead several successful raids, it seemed she was on the level. The decision was made to move her to a special squad. For all the showiness of her style, her Kung Fu was strong and could be of use, if she ever dropped the other shoe, only a special squad would be able to bring her to justice before dealing damage.


Aw curses, to miss such a nice concept. I wanted to make a monk desiring to open the seal, despite having a brother devoted to protecting it.

Good luck, Kaer Maga is a wondrous setting!


2 people marked this as a favorite.

Hello, just wanted to drop by and say that I've really enjoyed reading through this roleplay. Eberron's a great setting and the roleplay so far has really lived up to it. Good show. :)


Well, if I just so happen to sneak in before the cutoff, here's some rolls.

4d6 ⇒ (5, 4, 4, 1) = 144d6 ⇒ (6, 2, 4, 3) = 154d6 ⇒ (1, 4, 4, 4) = 134d6 ⇒ (3, 3, 4, 4) = 144d6 ⇒ (5, 3, 5, 2) = 154d6 ⇒ (5, 3, 1, 6) = 15

13, 13, 12, 11, 13, 14


I shall direct you to the crux of the matter, sir, it's no secret.

Ragecaster (Su)

Starting at 4th level, a rage prophet’s spells grow more potent when he rages. When using moment of clarity, he adds his barbarian level to his caster level. At 7th level, he adds his Constitution bonus to the save DC of any spells cast while raging.

Combine this with Gestalt, and it's not hard to see how it falls together. Your Barbarian Level will be 18, for starters, and your Con score should be well past the thirties while Greater Raging.

The AoE save or Die I mentioned was just one possibility. You can cast 7th level spells, with a caster level in the upper 30s/low 40s depending on your focus, and a DC through the roof. Pick a nasty spell. Incidentally, you should also have over 300 HP with this build, so you're not exactly becoming a glass cannon to pull it off.

Happy optimizing, all!


Heh, fun ruleset. Took me about 10 minutes to come up with a build, paizo only, that'd allow AoE anyone under 30 HD has to make a DC 40 Fort save or Die.

Good luck!


Heh, nice. :)


Mmm.. That's one way to make efficient use of the situation.


Fare well upon your travels! :)


Illia- is a longsword wielder. :P

It's just +1 right now.

Also, wouldn't Cold Iron Warden mostly make you better at fighting this party? :P


Alright, out of those who are possible wielders of Tenro, who wants it?

I'd appreciate it, as Illia currently only has Unholy Blight as her ranged options (which is awesome, as long as we only fight good characters. :P), and Illia can offer Tenro her insane defense.

But, that said, Illia doesn't absolutely need it, so anyone else, feel free to make your pitch!

I'll be changing the RNE Alias into Illia's shortly.


I've got a CL 7 Cleric who's got an open feat slot. But considering that most people liked to talk about Illia more than RNE, I'm imagining that if either of my characters actually manages to make it in, it'll be Illia.


2 people marked this as a favorite.

Tenro... Wow.. That.. That was beautiful.


Oooh, I've always wanted to use that one. :O


Come now, if you can't cow Illia into some horrible contract, Orfomay, who could you cow into some horrible contract*? Illia, while lawful evil, is about as good at the whole devil-contract thing as a celestial kitten. Granted, a celestial kitten with 124 HP, AC 34**, fair saving throws, and SR 20.

*I got the impression that this was something you did, given your whole maniacal thing about crafting people stuff in return for money and their souls.

**Who specializes in fighting defensively for MORE AC. :P


You should make Illia carry it around wherever you need to go in return for crafting her hat o' disguise, Illia is nothing if not durable. :P


Huh.. If your ghost is tied to a ring that your Eidolon wears.. What happens when your Eidolon is banished?


Hmmm, I'd say a thing about how everyone in an infiltration squad needs at least some bluff so the plan doesn't fall apart when someone talks to the non-face, but seeing as you are a ghost, I don't think people get to talk to you when you don't want them too.


Wait, your summoner has Bluff +9? You have like Cha 26, right? Do you have like 1 rank in it?


Oh, certainly, you should have no trouble with that!


You have a good point, sir!


Oooh, don't get too proud of that bluff check. If the GM wants to use anyone even capable of beating Scarletrose's Delyliath's +29, you and me's mere +19s would be child's squirming all antsy like when trying to tell a fib.


Haha, yeah, that's why RNE is CN and still hasn't chosen which type of energy he channels until the final party selection. :P

If Crimson Stranger wanted too, she could probably run four teams of "High Cha Gal Squad Infiltrators", "Undead Death Squad of Deathiness", "Assorted Deadly Monsters and a few Half-Whatevers", and finally "Various Drow out for Vengeance".


Ooh, yeah, forgot Iranaset because she wasn't put in the face category!

Gosh we have so many concepts for The Dapper Croc to choose from.


Hehe, now that you mention the seduction mistresses, I find it hilarious that the person with "the Seducer" in their name probably has the lowest Cha of any female character proposed on this thread so far by 8. :P


That is a good question!


Hmmm... Now that I think about it, one of our greatest weaknesses as a party, depending on who is getting picked, is that everybody's SR makes it difficult for us to do in-combat healing/buffing.

May have to pick up Spell Penetration for RNE.


I have yet to breach the first thousand. Getting close though. :)


Breeding true is a very technical term when your offspring has the same phenotype as you. An example is inbred Siamese cats whose children are only Siamese cats with the exact same phenotype.

Half-whatevers are capable of breeding true with other half-whatevers in Pathfinder, given sufficient inbreeding, but their original creation is not breeding true. At least I don't think so.

If you're fine with just having kids, considering the party make up... You have loooots of options.

Next time on Agents of the Darklands!
*door bursts open*
Succubus: I'm pregnant and you're the father!
*closet door bursts open*
Erinyes: I'm pregnant and you're the father!
*window bursts open*
Dracolich: I'm pregnant and you're the father!